Developers and publishers have a delicate balance to strike
in the progression of a series. There are the competing needs of making money,
which makes annualisation a highly tempting prospect, and the possibility that
doing so will be the very thing that drives the franchise into the ground (in
many cases to be rebooted in the following years as is the case with Crystal
Dynamics’ Tomb Raider).
Ubisoft and the six studios it has working on yearly
instalments of the Assassin’s Creed
franchise walk this very narrow tightrope. For all the aspects of Assassin’s Creed III that worked there
equally as many that did not. The game felt tired, the protagonist uninspiring
and Anvil engine stuttered under the limitations of current generation
technology.
With the official announcement of Assassin’s Creed IV: Black Flags following a series of leaks it
seems Ubisoft’s biggest title will once again hit PlayStation 3, Xbox 360 and
Wii U (though don’t be surprised if Black Flags follows Watch_Dog’s lead and
launches on PS4 and Xbox 720).
Connor’s gone and in his place is a new Assassin and a Caribbean
setting. One of Assassin’s Creed 3’s
most popular features was its naval battles (though I personally never warmed
to them) and from that perspective a game which will likely heavily expand upon
this feature makes sense. And with this step Ubisoft are moving further away
from the template which made the series great.
Innovating and adding new ideas to a franchise is by no
means a bad thing and I will quite happily defend Ninja Theory’s controversial DmC Devil May Cry reboot and the
alterations within to anyone. Yet there is a difference DmC maintained the core combat mechanic of the previous entries in
the franchise, wrapped up as it was in a new aesthetic and new backstory.
Naval battles, popular as they may have been, were a marked
divergence from all other aspects of the series. There was no stealth element,
social or otherwise, and instead of close contact ‘personal’ kills there was
instead the clamour of cannons bombarding another vessel. Assassin’s Creed Brotherhood’s Leonardo Da Vinci special weapons
missions felt similarly unconnected which is presumably why they – or something
like them - were not carried forward.
The concept of an open-world pirate’s game is an enticing
one but should that game be an Assassin’s
Creed title? That’s something that won’t be answered until the game is
released but there’s little reason to suspect it is. While naming it Assassin’s Creed IV seems to follow too
soon in the footsteps of Assassin’s Creed
3.
Granted this is likely due to the game’s hero being a new
character yet it seems to suggest a radical step forward for the series when that
may well not be the case, Assassin’s
Creed 3 did not match the level of innovation and streamlining of Assassin’s Creed 2 which made that game
the best in series to date (in my opinion at least).
It was the focusing of core elements in Assassin’s Creed 2 which made it such a fantastic title. These were
namely the killing and cities. AC2
refined and expanded on the combat that had brought down the original while
expanding on the vibrant and large cities that had always been a core
attraction of the series.
While this will no doubt form a part of Black Flag one must wonder quite how much they’ll be present. Will
stealth, social or otherwise, feature into the game in any meaningful capacity?
We don’t know yet but frigates blasting each other across treacherous sea
leaves little hope for features which made the series so compelling.
The trailer for the game launches on March 4th
and we should know more then but as it stands Black Flags looks to be a marked departure for the series. Again
the concept is solid, but that doesn’t mean it has a place in the Assassin’s Creed universe.
Will any of the towns or villages of the Caribbean match the
scale and vibrancy of the cities of the Holy Land or Italy? It seems unlikely
and it was the complex cities of past titles that proved one to be of the franchises’
most alluring prospects.
There is another issue to consider with Black Flags if the game is exclusive to this generation of consoles
and the Xbox 720 follows the PlayStation 4 in denying backwards compatibility.
Presuming the title launches in November or there about – it has been reported
that the game will launch on the 29th of October - there will likely
be some gamers who cannot buy it having traded in their console to buy the 720
or PS4.
If the game is released across both generations of systems,
which is likely, then there’s potentially another problem for Ubisoft; namely,
that they prove to be their own biggest competitor. Watch_Dogs will likely capture the cash of those willing to try new
IPs (which tend to perform better around the launch of a console). Gamers tight
on cash will have to ask themselves whether they want fifth Assassin’s Creed game in as many years
or a brand new and promising IP (not to mention the other launch titles for
next gen systems).
Should either of these scenarios, or both of them, come true
Assassin’s Creed may no longer be
quite the force it is today. Annualisation has run many series into the ground,
even Activision expects this year’s Call
of Duty title to see reduced
sales – likely a combination of series fatigue and the launch of new
consoles - that fate may or may not befall Assassin’s
Creed but if it does taking a few years to recapture the essence of what
made the series great while simultaneously doing what needs to be done to progress
the series in a meaningful manner would be no bad thing
.
Black Flags may go on to be a roaring success in terms of what it’s trying do and as one of my
favourite franchises of this generation I wish it every success in the next but
I also hope Ubisoft keep to the core of the series and don’t do anything too
rash with their new seafaring Assassin. It seems unlikely.
Until then,
Vittoria Agli Assassini.
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