The 18th of November 2012 saw the launch of Nintendo's
Wii successor, the Wii U in North America, 12 days later, on the 30th, Europe got their hands on the system. Crowds gathered eagerly in the cold for their chance
to experience the first of the next generation of home consoles. From there
it's safe to say things have gone downhill for the system. Now heading into it's fourth full month on the market it seems the console's prospects are decidedly grim.
Some sites remarked the sales actually
represented a 45% improvement on an adjusted basis, however, even taking into
account that February was a shorter month with fewer shopping days and other
factors it's difficult to justify such figures.
That doesn't mean there aren't silver
linings to the sales data.
Macquarie Capital analyst Ben Schachter
went so far as to describe
them as "good", on the grounds they indicated Nintendo would meet
their reduced sales target of 4 million by the end of March - they had
originally intended to sell 5.5 million units by that point.
Also worthy of note is that over 70% of
system sales are for the more expensive premium model.
Somewhat more impressive
is that the Wii U has sold 2.6 million units so far. During the PlayStation 3’s
comparative launch period 2.4 million consoles had been purchased by consumers
while 2 million Xbox 360s had been bought by a similar point in that system's availability
on the market.
Wii U figures have been buoyed
significantly by Japan which has snapped up some 633,000 Wii U's over the
Christmas period. Looking beyond Nintendo's home territory however the
situation becomes somewhat bleaker.
Though Wii U sales figures for Europe
aren't officially available industry insiders believe the
number of consoles sold on the continent in February number in the low 10,000s.
An utterly abysmal number if true and resulting from Nintendo's virtually
non-existent marketing campaign in the region as much as from a sparse release
schedule and the company's (and dedicated game devices generally) inability to
carry over the casual market so effectively captured by the Wii.
GameStop's president Tony Barlet recently commented
that the chain has seen "lower than expected" sales of the system and
adding there's a need to "increase consumer awareness of the new features
available on the Wii U and its tethered tablet features."
UK retailers have also called
for a new strategy and a price cut.
Tesco's Johnathan Hayes commented that the
system "has not captured the public's imagination yet. We believe we need
a 'killer app' on the console to drive interest and sales."
While both ShopTo.net's James Rowson and
Game Centre's Robert Lindsay remarked that the majority of consumers simply
aren't aware the Wii U exists.
Even the Wii U's most ardent third party
publisher supporter, Ubisoft, has stated
their belief that Nintendo needs to drop the price of the system "in order
to find its public", a strategy which worked wonders for the initially
struggling 3DS. While Ubisoft remains "optimistic" about the console
it's difficult to see how Nintendo can maintain the current price point for
long should sales remain as they are in the US and Europe.
Further dampening the system's viability as
it currently stands is the lack of developer support for the platform. The
highlight of Nintendo's consoles has always been its first party content yet
with games like Crysis 3 (which had a
Wii U version developed) skipping the platform along with the delay of Rayman Legends so that the game could be
ported to PS3 and Xbox 360 and the newly announced Saints Row 4 bypassing Wii U the pickings are looking increasingly
slim for prospective Wii U owners.
Zelda and other major Nintendo franchises will arrive on the platform at
some point, the question is; will it be too little too late when they do?
In a poll of over 2,500 US developers it was
found
that only 6.47% were interested in developing for the platform. If Nintendo
wish to turn around the Wii U’s fortunes they’ll be required to either throw
significant cash as developers or rely on their own franchises – neither course
appears, on the surface at least, to be enough.
As Nintendo's bigger IPs begin to arrive on
Wii U as the year goes on they'll have to compete with the PlayStation 4 and
the Xbox 720. Both these systems may well be $500 but will come with both
returning and new IPs as well as boasting more powerful processors with
improved memory. Technology doesn't always decide the fate of a console, the PS
Vita is significantly more powerful than the 3DS yet sales have consistently
lagged behind.
The same is true of the PSP and DS not to
mention the Xbox and the PS2 - the bestselling console of all time.
What justification Nintendo will have to
sway gamers to the Wii U when that happens is difficult to determine and will
no doubt revolve around their core franchises which have always been enough in
the past. Even the GameCube saw some of the finest games of all time and
finished third in that generation a mantle the PS3 has arguably assumed in
terms of game innovation.
Though it’s also possible that the PS3 will
in fact ‘win’ the current generation of consoles around
2016 globally if not in the US where the Xbox 360 is set to overtake
the Wii, something which is also very close to happening
in the UK.
Industry analyst Michael Patcher has said
Nintendo “misfired” with the Wii U before speculating the company will never
recover. The 3DS continues to perform reasonably well but now Nintendo needs to
justify the Wii U. Nintendo’s collaboration
with Skylander-like near field
communication (NFC) models for a Pokémon
based game may go some way towards achieving that goal but until them Nintendo
have their work cut for them.
At the very least, there’s always Bayonetta 2.
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